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Are there NPCs?

Yes however unlike most games, Non-Player Characters (NPCs, or AI Characters) are consumers not producers. In other words, they will not normally introduce anything into the economy. There are some exceptions to the rule, starter faction epic missions for example. These special missions may give the player a faction specific item that may or may not have some specific purpose or value. 

 
Explain the Economy
Origins economy is unique. It's based more on barting than on money. Yes, there is money in the game but not in the sense that you think. In Origins, currency is just another commodity like gold, silver, ore, machine parts, etc. Factions print their own currency and distribute their currency via faction missions. A faction will only accept it's own currency. The players, not the game or the game masters, will establish the currency exchange rates. Yes, a player may be permitted to accept missions from a faction other than their own but only if the other faction permits it via the faction political system.
 
What are factions?

Factions represent groups of player characters. Every new character will start in a starter faction. Starter factions are those factions mentioned in the story line. Factions may have smaller groups of characters called squads composed of faction members.  Every squad, having a sufficient number of members, will have the option to charter their own player owned faction (factions created by and controlled by players). 

Origins is stepping out of the norm by providing an extensive administration tool set never seen before in other MMO's including:

  • Manage faction members
    Admission, Squad Formation, Ranks, Security Clearances, and more.
  • Manage Faction Offices
    Organizational Chart, Member Assignment, Office Responsibilities, and more.
  • Manage Faction Relationships with other Factions
    Political State, Privileges, Fees, and more.
  • Faction Mission Management
    Create missions to progress your faction and members.
 
What about the mission system?
Origins missions system is very unique. Unlike other games that use AI or Game Masters to write missions, the players will  write missions for other players. The player can issue cargo missions, combat, exploration,  resource gathering, building, etc. The mission system plays a key role in player advancement. It is possible to play the game without using the mission system however the players character will not be able to advance.
 
What's unique about Origin's Resources?
Unlike most other games, Origins resources do NOT regenerate. Once a resource has been consumed it's gone forever and the player(s) will need to explore to find more resources. For example, an explorer locates and asteroid; sells its location (or tells his player faction); the asteroid is mined; and when the asteroids is mined out it's gone forever never to return. This compliments two parts to the game; exploration and PvP. Explorers will need to keep exploring for new  resources and PvPers will need  to guard (claim) the resources found.
 
What about exploration?
Exporation .is the primary reason we made the universe so large. One of the most depressing aspects about most space games is that the universe is fixed in size and resource. When a player first begins  playing a space game the universe is an unknown, exciting and intriguing. However as the player explores about the universe becomes known and eventually the player knows everything. This takes the excitement away from the game. In Origins, this isn't so. The game is so large that you can explore forever (but there is no guarantee you will find anything). Furthermore, with Origins different approach to resources, some space will need to be re-explored (or re-surveyed). Exploration is a key role in Origins and the information gathered from it will be very valuable.
 
How will the game feel?

Origins will be the largest online universe ever created online for an MMO. It will employ concepts from other games and some concepts that have never been tried. Origins will be a mixture of Jumpgate/Allegiance/Eve all wrapped up into one. The flight model will be a psudo real space physics enviroment. The fighter type single pilot ships are flown in first person (Jumpgate, Privateer, Wing Commander, etc) while capital ships, and some economy type single pilot ships are flown in third person (Eve).

 
How big is the universe?

The Origins universe is massive. Matter of fact, the universe is so large that no one can fly across it in a real life time. It is not inconceivable that the game will never be fullyexplored. A players position in the game is: Quadrant; Sector in the Quadrant; Position in the Sector; or Q/S/P. Currently, a single sector is 500KM accross. Each quadrant is about 1 million sectors. There are 999 billion quadrants in the game. As you can see, the universe is quite massive.

 

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Story Timeline
Written by Brutus   
Wednesday, 09 May 2007
Content under contruction - Dev Team  
 
CEA Timeline
   
  0   A nano-tech virus wipes out human memories escapes a lab in Alexandria gets out of control as it reproduces. The hazard containment protocol fails to arm in time and leaves a 200 km wide crater destroying the City of Alexandria killing millions of people on Eden. Colonists that boarded the last ship heading to the Coventry colony infected the ship. The virus landed with the colonists and spread to the remaining human population on Coventry.
Within a few weeks people loose all their memories. A year later the Nano-Virus becomes dormant.
 
 
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  40   Unmanned power plants begin to fail due to the lack of maintainance. This creates a situation in the mega-cities where the mega scraper farms begin to fail. With the lack of power in some areas people migrate to other areas of the cities, creating social upheaval. The population areas with Self-sufficent Archologies are able to feed their population. Several archologies are attacked by the starving population but they are forced back by lethal and non-lethal defenses. The Archologies respond to the attacks made by organized gangs equipt with military hardware. Several thousand people build small towns nearby trading work for what little excess food the Archologies produce. The Archologies communicate and start pooling resources together and form a basic administration.  
 
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  80   The Central Archology Administration expands their buildings using materials from the ruined megacity building extra farmscrapers nearby and uses them to expand their influence and presence into the Mega-city. They trade food for weapons and advanced equipment that is still intact left over in the Mega-city. Several areas of the Mega city are still in pristine condition due to military defenses active in the area. These are regularly maintained by automated repair robots.  
 
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  110   The Valhallians Attack from the northern Ice zones. They start their attacks against the Megacity military stations attempting to break in. They have a form of energy weapon that disables electronics. They capture one military site and wipe out and destroy several city blocks surrounding the site. The CAA decides to send a small group to gather intelligence on the people from the north. The Intelligence gathering mission fails as the Valhallains attack the group and the nearby farmscrapers. They start taking their spoils north.  
 
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  115   The Valhallians 5 year raid is over. Clashes between the CAA Militia and Valhallians ended in a stalemate. 3 archologies are destroyed. Several sectors of the ruined city are demolished.  
 
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  118   The CAA counter attacks against the Northern threat. Initial campaign a success as military units are not disabled by using low tech weapons to counter the energy weapons of the Valhallians. The CAA finds out the Valhallian nation is a collection of decentralized towns and small cities making it hard for the CAA army to invade.  
 
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  121   A surprise attack by the CAA against the capital city of the valhallian nation ends the war. The Valhallian nation ceases to exist after the attack. The CAA pacifies a buffer zone of several cities in an effort to discourage any future raids should the Valhallians organize again.
 
 
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  155   a massive human convoy of 13 million Nomads appears from the southern zones escaping the expanding desert immigrates to the CAA territories in hopes of building a new home. Initial contact is peaceful with a trade agreement being reached. Territories west of the CAA capital are purchased by the Nomads.  
 
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  167   Nomad city is finished. Strange aircraft are seen flying over CAA territory. A year later the sightings stop.  
 
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  176   CAA scientists crack the Military codes to the megacity military complex. Records of the past are discovered and classified. The CAA military also finds a black sphere that is transported to the main Archology to be studied. It is escorted by Military drones. The CAA begins construction on a large spaceport.
 
 
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  181   The Spaceport is completed. Several launches into space discover the presence of several Abandoned remnant Space stations in orbit. Another nation is in space and communication is established between the space forces. They call themselves the Saharians.
 
 
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  183   The attempt to establish a trade agreement between the CAA and Saharians fail with the bombing by a xenophobic branch of the Saharian secret service. Each side blames each other but each established a policy of isolation . Both sides pull back and enter into a intelligence gathering cold war between each other.  
 
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  200   The occupation the old remnant space stations begins. Several space craft are discovered by the CAA and Saharians. Work begins as they reverse engineer the technology. The colonization of space begins and several add-ons to several space stations are being built.  
 
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  208   2 space stations are purchased by the Nomads from the Saharians in return for 30% of the asteroid resources harvested as payment. The Nomads begin to refit both stations to travel into the Asteroid belt in search of resources and remnant relics. Many Valhallians Migrate from CAA territory into outer space.  
 
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  215   Tensions between the CAA and Saharian Imperium over the control of relics beyond the orbit of Eden is beginning to increase.
 
 
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  234   A Newly refitted Nomad stations leave Eden orbit and travel to the asteroid belt. The Majority of the Valhallians travel with the Nomads and build their own ships and head to the outer reaches of the Eden system near the gas Giant Purgatory. The Saharians and CAA begin to build their own space fleets in orbit.  
 
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  264   Small skirmishes start between the CAA and the Saharians over resources around eden and in the claimed territories of the asteroid belt. Single pilot Ships are mainly used as the big ships are used as carriers.  
 
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  266   The Saharians begin a large assault on a weapons research facility. The CAA unveils its new Rail gun to destroy several capital ships in defense. 3 of the shots miss their targets and hit a CAA archeology, sprawling Saharian city and a small Valhallian City station. Both sides pull back to assess the damage. A truce is called as both sides realize the danger of fighting near the orbit of Eden.
 
 
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  271   Valhallian Raiding ships begin attacks against resource bases belonging to the CAA using unknown weapons. The CAA starts sending out search vessels to explore the outersystem for the Valhallian base of operations. The Imperium sends out search parties in search of remnant relics in response.  
 
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  287   The Sahairan Search parties find a remnant shipyard that houses 3 huge vessels. The CAA intercepts the transmissions and both sides send small fleets to claim the shipyard for themselves. The Valhallians having a base inside the relic detonate several nuclear weapons inside the shipyard nearly destroying the vessels. Both sides attack the Valhallians wiping out the base defenses before fighting each other over what's left of the shipyard. During the fighting the Nomads move in and salvage one of the massive ships and move it to the asteroid belt. The last ships of each fleet stop fighting and return to their respective ports.  
 
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  288   A CAA Salvage team attacks their Saharian counterparts and is able transport the shipyard and the 2 remaining ships into CAA controlled space.  
 
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  291   Small skirmishes between Saharian and CAA forces continue in an undeclared war.  
 
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  293   Hostilities between CAA and the Imperium forces cease.  
 
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  298   The CAA has control of 65% of Eden's land and seas. It is decided to change the Central Archology Authority to Central Eden Authority.  
 
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  315   A space station in the outer edges of the Eden system is discovered by a survey probe. Strange energy readings are discovered near the space station. A joint Saharian and CAA survey team are sent to the station with escort from both fleets.  
 
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  316   The Survey Teams are attacked by Valhallians but are pushed back by the escorts. They discover a gate of some kind next to the space station in the outer systems. They board the station and find it is active still, they download as much data as possible. The Valhallians return with several destroyers. The survey team takes heavy causalities but a few make it out alive and escape.  
 
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  318   The Valhallians begin pirate raids against Both Saharian and CEA civilian trading ships. Both Sides respond to the raids by attacking Valhallian staging areas but the Val Forces slip away before attacks begin.
 
 
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  320   the CEA having several mining and convoy’s destroyed by the Valhallians begin systematically destroying several space colonies. The Saharians also take the fight against the Valhallians by destroying their gas mining operations in the Gas Giant’s atmosphere by destroying the thrusters and letting gravity do the rest.  
 
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  322   Several CEA scientists begin researching the principles behind FTL travel hinted on by a secretly recovered remnant Database.  
 
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  326   In retaliation the Valhallians escorted a several destroyer class vessels in orbit of Eden and the vessels self-destructed. The Resulting EMP burst eliminated all unshielded electronics. Hundreds of Thousands of people died on the space stations orbiting Eden as the life support systems failed. Saharian forces had a few new destroyer that have experimental EM shields installed.  
 
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  327   One year after the Pulse event both sides are still salvaging dead ships in orbit. 90% of the CEA fleet is still in ruin but salvage operations are still in progress. The Saharians are assistant the CEA protect its fleet from the Valhallians as they begin taking over the asteroid field bases.  
 
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Last Updated ( Monday, 03 March 2008 )
 
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