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Written by Smaggler
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Saturday, 26 April 2008 |
Welcome to the second update this year.
As I stated before many things have been moved out of design and concept and as you can see by our website improvements have been moved to the coding stages.
People are slaving away on graphics, code implementations, and final touches on gameplay. Testing has been rigorous and we continue to work on producing the most quality game we can give you.
The game master tools and player tools are being ironed out just what can our players/gms do to the world?? We'll know more in the coming months.
Back to the slave mines with all of us!
-Smaggs |
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Last Updated ( Wednesday, 23 July 2008 )
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Tuesday, 08 January 2008 |
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We're quickly closing in on getting an actual game out folks. And believe me the wait is worth it. We're still refining a few things and getting mechanics ironed out but we've got the core of the game complete. There is always media (art/concepts/sounds) to be done but we're working diligently and have an awesome team behind us.
For those of you keeping an eye on other titles such as Evolution and the like I can guarantee you we will not be a carbon copy of those games. Project O will be a much different experience and much more detailed experience for those people who truly like building empires ala X3: Reunion and the like.
We only have 2 major systems still in the design & concept stage the rest have been moved to implementation and are being coded as I write this, and we'll have a kickass storyline and storyline GM along the way as well.
Sit tight folks its going to be a fun ride here soon enough!
-Smaggler
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Last Updated ( Wednesday, 23 July 2008 )
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Thursday, 25 October 2007 |
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Hey all,
We're still busy beavers around here. We've just recently added another modeler/texture/artist person and coder, we'll hopefully be building on that in the next couple months.
We're almost completely out of the design stage and are actually coding/drawing/texturing things in place so we're make some real headway.
-S |
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Last Updated ( Wednesday, 23 July 2008 )
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